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Lessons

Short lessons, one small step at a time. Nothing is locked: start where you like, or follow your next lesson.

69 lessons in 4 levels. Your next lesson follows the order we recommend when you are starting out.

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The basics

The board, how every piece moves, and the rules of the game.

The pieces

Meet the board and learn how every piece moves.

  • The chessboard64 squares and their names.8 steps
  • The rookStraight lines, as far as it likes.4 steps
  • The bishopDiagonal lines, and always the same colour.5 steps
  • The queenThe strongest piece: rook and bishop in one.4 steps
  • The kingThe most important piece, one step at a time.5 steps
  • The knightThe jumper: an L-shape over everything.5 steps
  • The pawnForwards only, and capturing diagonally.5 steps

The rules

Capturing, check, checkmate, castling and the other special rules.

Beginner

Your first checkmates, your first tactics, and how to start a game.

Checkmate basics

Mate in one, the back rank, and the basic mates with queen and rooks.

First tactics

Hanging pieces, forks, pins, skewers, the weak f7, runaway pawns, and how to defend.

  • Hanging piecesTake what's free, and don't leave your own pieces hanging.7 steps
  • The forkOne piece, two targets.7 steps
  • The pinA piece that can't move away.8 steps
  • The skewerAttack the big piece, win the one behind it.7 steps
  • Defend!Not every move is an attack: save what is threatened.7 steps
  • The weak point f7Early in the game, f7 and f2 are guarded only by the king.7 steps
  • Pawn on the runA pawn close to promotion is worth almost a queen.7 steps

Opening principles

How to start a game: center, development, king safety, and the traps to avoid.

Intermediate

More tactics, classic checkmate patterns and pawn endgames. This is harder: take your time.

Tactics II

Discovered attacks and checks, double checks, deflection, decoys, removing the defender, in-between moves, trapped pieces and the exposed king.

Mating patterns

Mate in two, and the classic patterns: smothered, Anastasia's, Arabian, Opera, hook and Pillsbury's mate.

  • Mate in twoChecks first, then the finishing blow.7 steps
  • Smothered mateA knight mates a king boxed in by its own pieces.7 steps
  • Anastasia's mateA knight and a rook or queen against the king on the edge.7 steps
  • The Arabian mateRook and knight in the corner.7 steps
  • Opera mateA rook mates on the edge, a bishop guards the rook.7 steps
  • Hook mateRook, knight and pawn catch the king together.7 steps
  • Pillsbury's mateA rook gives mate, and a far-away bishop takes the last escape square.7 steps

Pawn endgames

The rule of the square, the opposition, and how to win with king and pawn.

Advanced

Longer combinations and endgames. Come back to these later.

Master tactics

Mate in three, quiet moves, zugzwang, the only move, clearance, interference, x-rays and underpromotion.

  • Mate in threeLonger combinations, check by check.7 steps
  • Quiet movesNo check, no capture, and still decisive.7 steps
  • ZugzwangWhen having to move is the problem.7 steps
  • The only moveUnder pressure, only one move holds. Find it.7 steps
  • ClearanceGet out of the way, with tempo.7 steps
  • InterferenceCut the line between a defender and what it defends.7 steps
  • X-rayAttacks that go through a piece.7 steps
  • UnderpromotionSometimes a knight beats a queen.7 steps

Rare mating patterns

Boden's mate, the dovetail, the bishop pair, and mate in four.

  • Boden's mateTwo bishops on crossing diagonals mate a king that castled long.7 steps
  • Dovetail mateThe queen mates right next to the king, whose own pieces block the way out.7 steps
  • The bishop pair matesTwo bishops side by side sweep a whole corner.7 steps
  • Mate in fourSeven moves deep: the longest combinations of the course.7 steps

Rook endgames

The most common endgame: active rooks, the Lucena and the Philidor position.

Queen and minor-piece endgames

Bishops, knights and queens in the endgame: tempo, tactics and runaway pawns.